KALIUS (aka Frozzy)
Kucinich (aka Skywalker)
Jaguar
DarkCloud- Personally, I would rather not have a religion system, but if such a system is necessary, I would necessarily shy away from Christianity/Islam/Judaism/Buddhism and allow players to define the names of their religions for use in the game- this would allow Firaxis to remove themselves from much bickering and controversy... That being said, if religion is allowed in the game- it should work more in a background Europa Universalis sort of way- instead of having units such as missionaries, it should be 'under the hood'... For example: In Civ Call to Power- units like the Televangelist took away from the game structure and made it more abstract... whereas a religion 'under the hood' like in EU where you can adjust tolerance levels would function quite nicely
KUCINICH-
hexagonian
maximusarelius
Fosse
Fosse
Stefu
edited thru stefu's summary of the LIST.
conversion
Have evangelists as a unit which can convert a city. The converted city give half it's gold to the civ's religion it now worships per turn.
Have evangelists as a unit which can convert a city. The converted city give half it's gold to the civ's religion it now worships per turn.
No religion. Too touchy, and it would take time away from things that are much more important.
I think evangelists should be specialists a la entertainers. Missionaries should be units.
KUCINICH-
If you have a religion system with "evangelists" and "missionaries", abstract it.
I just had a cool idea - make it the same as the espionage system, except the names change based on the era! So in the Middle Ages it would be Missionaries, in the Industrial Era it would be Spies, etc.
I just had a cool idea - make it the same as the espionage system, except the names change based on the era! So in the Middle Ages it would be Missionaries, in the Industrial Era it would be Spies, etc.
I would favor a format where religious elements would play a greater role in the Ancient/Medieval part of the game and then played a lessened role after that - in fact I can see those Ancient/Medieval benefits that you created losing their benefit once you hit the Modern age.
It would be cool if you could have religions and it would effect the technology reasearch... it could work the government. Change at times. Aslo religous wars could break out. Depending on government form you could (not that i support what really happened), but you could have concentration camps where without you may have resisters during a religous war that could affect man things. Things from production to cities rebeling and becoming an independant nation or join another. Whatever happens, religion does play a key role in the formation of civs.
I recognize the role religion has played in human civilization, but feel that making it integral to Civ 4 would require the addition of an entire new layer of gameplay that may prove to be too time consuming, unbalanced, and unsatisfying to justify its implementation.
What I don't want from any system would be the following:
*Player choosing religion for Civ. Maybe choosing an "official" religion - or religious stance. But not saying, "Okay, now we're Roman Catholic because it has these bonuses!"
*Special religious units, a la the CtP series.
*A New minigame - which I think would only distract from the current game.
Though, I might be convinced otherwise. I just don't feel that there is enough to gain with religion (at least not with any proposals I've heard so far).
What I don't want from any system would be the following:
*Player choosing religion for Civ. Maybe choosing an "official" religion - or religious stance. But not saying, "Okay, now we're Roman Catholic because it has these bonuses!"
*Special religious units, a la the CtP series.
*A New minigame - which I think would only distract from the current game.
Though, I might be convinced otherwise. I just don't feel that there is enough to gain with religion (at least not with any proposals I've heard so far).
I hope you're right, besides being politically charged it would make bad gaming.
If we make "View on Religion" a social engineering choice, we could have:
Official: The state recongnizes one religion as being true. You get an increase in the effects of relgious buildings, and slight diplomatic penalties with nations that do not have an official creed. Creates a strong unhappiness that effects a very small number of citizens (Those who believe otherwise).
Secular: Division of church and state. Religious buildings provide less benefit. Slight happiness bonus to general population (not enough to counter religious building happiness) to reflect freedom of religion.
Atheist: The state recognizes the absence of religion. Religious buildings have no effect.
What positives could this have?
If we make "View on Religion" a social engineering choice, we could have:
Official: The state recongnizes one religion as being true. You get an increase in the effects of relgious buildings, and slight diplomatic penalties with nations that do not have an official creed. Creates a strong unhappiness that effects a very small number of citizens (Those who believe otherwise).
Secular: Division of church and state. Religious buildings provide less benefit. Slight happiness bonus to general population (not enough to counter religious building happiness) to reflect freedom of religion.
Atheist: The state recognizes the absence of religion. Religious buildings have no effect.
What positives could this have?
I still hold to the model from Civ3 List we worked hard on but which didn't get implemented (although something off it probably rubbed to the culture model). Basically, religions as independent non-player operators. Religions are started by prophets and grow on their own accord. Player can choose their stance as regarding each religion, and that stance effects how fast that religion grows - and each religion chooses it's stance regarding a player, and that stance affects how happy the adherents of that religion are. Religions can also conduct some diplomacy - demand that a player stops a war against another civilization or starts one, demand more money for their conversion efforts, etc.
I honestly don't think that this would be too complicated. It would certainly put another element to the gameplay, but it would be an important element and certainly one that's been largely ignored in the previous Civ games. Also, I think that real religions should be used, and even am open to the possibility of bonuses, though I'm aware it could be controversial.
What I DON'T want is religion as just another Social Engineering choice.
I honestly don't think that this would be too complicated. It would certainly put another element to the gameplay, but it would be an important element and certainly one that's been largely ignored in the previous Civ games. Also, I think that real religions should be used, and even am open to the possibility of bonuses, though I'm aware it could be controversial.
What I DON'T want is religion as just another Social Engineering choice.
edited thru stefu's summary of the LIST.
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